Anyline SDK 3.6 “EURO 2016” Release Notes

Project Description

Anyline SDK 3.6 “EURO 2016” Release Notes

Fully focused on the UEFA Euro 2016 (also known as EM 2016, if you’re still not happy with the outcome and supporting our German neighbors), we tried to inject the same kind of excitement and fan base into our own SDK 3.6 release, by aligning the theme and therefore naming. Surprisingly the excited fans kept being excited fans of their respective teams, and in the evenings time spent on developing was usually kept short by 2 x 45 minutes.

Nevertheless – comparable to the journey of the Portuguese, we celebrated small wins along the way of a very ambitions milestones. Fortunately we didn’t have our central player attacked and eliminated by a competing team (how this would look like in our world of software development has still not been established).

The likeable underdog of this release – namely the improved documentation and sample codes – have been the very much celebrated heroes for the marketing team.

Major success though – the absolute winner of the release: ACCURACY IMPROVEMENT of our Utility Product for meter readings a.k.a. Austria thanks to the unbeatable accuracy of Portugal’s favourite scorer. I mean – do try hitting the goal post during a penalty kick against Austria! Accuracy ftw!

Android

New

  • Includes a new OCR engine for the energy use cases to improve accuracy

Fixed

  • Setting isBeepOnResult, isBlinkOnResult, isVibrateOnResult or isCancelOnResult trough xml not working
  • Also build with libpng 1.5.27 (fix for security vulnerability)

iOS

New

  • Includes a new OCR engine for the energy use cases to improve accuracy

Fixed

  • Watermark violation issues
  • Exclude bundle from iCloud Backup
  • Added Anyline namespace to dispatch timer
  • All config parameters are now ignored when using a custom script

 

Questions and bug report? Email [email protected]!

 

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